#!/usr/bin/env python
# Attempting to dynamically switch between input sources

# GdkX11 to get access to xid, GstVideo to get access to set_window_handle
import gi, signal
gi.require_version('Gtk', '3.0')
gi.require_version('Gst', '1.0')
gi.require_version('GstVideo', '1.0')
from gi.repository import Gtk, Gst, GdkX11, GstVideo

class Main:
    def __init__(self):

        # Create gui bits and bobs

        self.mainwindow = Gtk.Builder()
        self.mainwindow.add_from_file("example4.glade")

        signals = {
            "on_input1_clicked" : self.SetInput1,
            "on_input2_clicked" : self.SetInput2,
            "on_quit_clicked" : self.OnQuit,
        }

        self.mainwindow.connect_signals(signals)

        # Create GStreamer bits and bobs

        # Initiate Gstreamer
        Gst.init(None)

        # Some capabilities we want to share between different elements
        commoncaps = Gst.Caps.from_string("video/x-raw,width=1280,height=720,framerate=30/1")

        # Set up the pipeline
        self.pipeline = Gst.Pipeline()

        # Add a videotestsrc element, set it to pattern "ball" and some other properties
        self.ball = Gst.ElementFactory.make("videotestsrc", "ball")
        self.ball.set_property("pattern", "ball")
        #self.ball.set_property("flip", True)

        # Add a capsfilter that we want to apply to our ball
        self.ballcaps = Gst.ElementFactory.make("capsfilter", "ballcaps")
        self.ballcaps.set_property("caps", commoncaps)

        # Webcam source
        self.webcam = Gst.ElementFactory.make("v4l2src", "webcam")
        self.webcam.set_property("device", "/dev/video0")

        # Webcam capsfilter
        self.webcamcaps = Gst.ElementFactory.make("capsfilter", "webcamcaps")
        self.webcamcaps.set_property("caps", commoncaps)

        # Add a videosink (where the playback happens)
        self.videosink = Gst.ElementFactory.make("autovideosink", "videosink")
        self.videosink.set_property("sync", False)

        # Add initial elements to the pipeline
        self.pipeline.add(self.ball)
        self.pipeline.add(self.ballcaps)
        self.pipeline.add(self.videosink)

        # Link the initial pipeline
        self.ball.link(self.ballcaps)
        self.ballcaps.link(self.videosink)

        # Set up a bus to our pipeline to get notified when the video is ready
        self.bus = self.pipeline.get_bus()
        self.bus.enable_sync_message_emission()
        self.bus.connect("sync-message::element", self.OnSyncElement)

        # Summon the window and connect the window's close button to quit
        self.window = self.mainwindow.get_object("mainwindow")
        self.window.connect("delete-event", Gtk.main_quit)
        self.window.show_all()

        # Get window ID of the viewport widget from the GUI
        self.win_id = self.mainwindow.get_object("viewport").get_window().get_xid()

        # Play!
        self.pipeline.set_state(Gst.State.PLAYING)


    # When we get a message that video is ready to display, set the
    # correct window id to hook it to our viewport
    def OnSyncElement(self, bus, message):
        if message.get_structure().get_name() == "prepare-window-handle":
            print("prepare-window-handle")
            message.src.set_window_handle(self.win_id)

    def SetInput1(self, widget):
        print("Switch to input 1")
        # Halt current pipeline and tear it down
        self.pipeline.set_state(Gst.State.READY)
        self.webcamcaps.unlink(self.videosink)
        self.pipeline.remove(self.webcam)
        self.pipeline.remove(self.webcamcaps)
        # Construct new pipeline
        self.pipeline.add(self.ball)
        self.pipeline.add(self.ballcaps)
        self.ball.link(self.ballcaps)
        self.ballcaps.link(self.videosink)
        self.pipeline.set_state(Gst.State.PLAYING)

    def SetInput2(self, widget):
        print("Switch to input 2")
        # Halt current pipeline and tear it down
        self.pipeline.set_state(Gst.State.READY)
        self.ballcaps.unlink(self.videosink)
        self.pipeline.remove(self.ball)
        self.pipeline.remove(self.ballcaps)
        # Construct new pipeline
        self.pipeline.add(self.webcam)
        self.pipeline.add(self.webcamcaps)
        self.webcam.link(self.webcamcaps)
        self.webcamcaps.link(self.videosink)
        self.pipeline.set_state(Gst.State.PLAYING)

    def OnQuit(self, widget):
        print("quit")
        Gtk.main_quit()

    # Workaround to get Ctrl+C to terminate from command line
    # ref: https://bugzilla.gnome.org/show_bug.cgi?id=622084#c12
    signal.signal(signal.SIGINT, signal.SIG_DFL)

start = Main()
Gtk.main()
